Select your new entry, enter the cut number that we gave the new meshgroup earlier in the blender step. On your duplicated/new geometry, go to the data tab, and copy and paste the group, instance and type somewhere because you need these values.įind your region map, go to edit items, then add a new entry. This is the transparency shader Sims 4 uses. Go to the data section of your new geometry, and change the shader to simglass. It doesn’t matter that the filesize of the duplicated geometry is 0bĬool, now we’ve got the base for the transparent geometry. If that doesn’t work, just try any number/character until it’s accepted. When the box pops up to duplicate, change the last character of the group to ‘1’. It’ll be the geometry with the biggest filesize, and you should be able to see your mesh in the preview.Īs you can see above, the transparent group is not visible in the mesh preview, don’t worry about this.įirst, you need to duplicate this geometry. Then, go to the warehouse page, and find your LOD0. blend with the new meshgroup/cut into s4studio. STEP 2 - importing geometry & duplicating If your mesh uses cuts 0000, 0001, and 0002, then you make your new mesh 0003. Therefore I gave the new mesh a cut of 0001 as it’s the next logical number to use. For instance, my mesh started with one meshgroup, and its cut number is 0000. The cut number will be the next number after whatever is already used. Then change the name (doesn’t affect anything but stops you from going crazy), and change the cut number. Go into edit mode, select the parts of the mesh you want to be transparent and press P to separate to a new mesh.
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